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Halloo! When I found out I could go to med school with a Humanities degree with an Ethnomusicology emphasis, I almost peed myself. Here's to me holding it in.
Showing posts with label Catharsis. Show all posts
Showing posts with label Catharsis. Show all posts

Friday, February 10, 2012

More on Tibet in Video Games

This has become a really fun little side project. In seeking to get a better idea for how Westerners see Tibet in order to have a point of comparison for how Tibetans see Tibet, I never thought I would get to research video games. It is likely that none of this will show up in my final report (you never know, though...), but if Patrick French looked at video games in Tibet, Tibet, then I can look at them too darnit! Go with what you know, right?

I found a few more games that deal with or use Tibet in some fashion. Here are some screenshots:
Grom: Terror in Tibet. Notice the mandala in the lower left part of the screen.
Crazy Chicken: Heart of Tibet. Yetis and ice - sounds about right.

A Missing Father and a Quest to Find Shangri La!

Jane's father has gone missing in his quest to find the legendary city of Shangri La in Tibet. Guided by clues from her father's secret journal, Jane is determined to find Shangri La and answers!
Help Jane by carving a trail through the treacherous mountains of Tibet in order to find what she needs to build a hot air balloon and get the answers she seeks!
Tintin in Tibet - based on a comic book of the same name. The comic book received an award from the Dalai Lama for introducing many westerners to Tibet for the first time.
Lost Horizon - saving Tibet from the Nazis. Video games like to group Tibet with the Nazis trying to find occult weapons of unimaginable power.
Amazing Monk - fight/trick soldiers on your way to enlightenment
And another list from giantbomb.com, brought up by the search term "Shambhala":

SHAMBHALA

A mythical lost city situated in the Himalayas. Also known as "Shangri-La" to many.

Shambhala is a mythical kingdom described in Tibetan Buddhism. Although usually understood as a physical place, the term is freighted with various mystical or spiritual connotations and is perhaps better understood as a metaphor for spiritual enlightenment and the idea of a "Pure Land" found in some Buddhist traditions.
This notion of a secret Central Asian kingdom combining Utopian and earthly paradise elements was popularized in James Hilton's 1933 novel Lost Horizon, which coined the term Shangri-La. In Hilton's book, Shangri-La is a fertile, temperate valley, nearly inaccessible to the outside world, ruled by a benevolent lamasery of nearly immortal monks.


Name Platforms Developer
Lost Horizon released on Sept. 24, 2010 PC Animation Arts Creative GmbH
Uncharted 2: Among Thieves released on Oct. 13, 2009 PS3 Naughty Dog, Inc.
Indiana Jones and the Infernal Machine released on Oct. 31, 1999 GBC, N64, PC HotGen Ltd., LucasArts Entertainment Company LLC, Factor 5, LLC
The Journeyman Project 3: Legacy of Time released on Jan. 31, 1998 MAC, PC Presto Studios, Inc.
Atlantis: The Lost Tales released on Sept. 30, 1997 SAT, PS1, PC Cryo Interactive Entertainment



 Without exception, the conception and portrayal of Tibet in video games reflects its status as a forbidden land, a place for personal growth and discovery, for the unlocking of ancient mysteries. Interestingly, it's almost always also a place to be escaped from. Sure, it's the location of Shambhala, but no one actually wants to live there. There are yetis and Chinese soldiers and big freaky snowstorms and... It seems that Everest is a good metaphor - it reaches into the heavens, and to conquer it means to conquer yourself, but except for a few crazy sherpas it doesn't have any permanent residents. Get in, have your adventure, and get out. This contrasts quite heavily with what the general feeling of the Tibetan diaspora seems to be - sure, we'll go into exile, grow spiritually as a people and accept karma for what it is, but we want to get back to the Himalayan homeland as fast as possible. The games deal with escape, whereas Tibetans deal with return. Interesting stuff.


This last bit, however, is just downright fascinating, and it ties in with music, identity, AND video games. It's an interview with the Karmapa, one of the current leaders of Tibetan Buddhism. It comes from the Times of India:




Moving to other issues, I believe you like to listen to hip-hop on your ipod. Who are your favourite artistes?
I can't think of any specific artistes right now, I basically listen to what ever comes my way, whatever sounds appealing. It's important for me to stick to my traditional forms of art because I am a Tibetan Buddhist teacher wearing these robes. It's important for me to maintain my cultural affiliations.
But from time to time I do enjoy listening to hip-hop because it has a very modern sound to it and even though I'm a Tibetan teacher representing these ancient teachings, I'm also a global citizen in the 21st century. Hip-hop perhaps is one way of me being a 21st-century person.
Is that why you play war games on your play station because many might say it's inappropriate for a Buddhist monk dedicated to peace to play war games?
Well, I view video games as something of an emotional therapy, a mundane level of emotional therapy for me. We all have emotions whether we're Buddhist practitioners or not, all of us have emotions, happy emotions, sad emotions, displeased emotions and we need to figure out a way to deal with them when they arise.
So, for me sometimes it can be a relief, a kind of decompression to just play some video games. If I'm having some negative thoughts or negative feelings, video games are one way in which I can release that energy in the context of the illusion of the game. I feel better afterwards.
The aggression that comes out in the video game satiates whatever desire I might have to express that feeling. For me, that's very skilful because when I do that I don't have to go and hit anyone over the head.
But shouldn't meditation take care of that?
No, video games are just a skilful method.


I love how candid Tibetan Buddhist leaders are.

This is likely the last post on Tibet and video games, but if anybody out there finds anything worth talking about relative to cyber-Tibet, shoot me a line.

Wednesday, December 7, 2011

HUM 201 Journal Entry 2

In Defense of Creon

            I am uncomfortable with the characterization of any person as wholly good or wholly evil. It must be remembered that “Lucifer” means “Light Bringer,” and was a title earned by merit and accomplishment – the one who is now called Satan was once a great and noble prince of the realm, who by process of time and pride became the degraded devil he now is. Our Savior, ever without offense, nevertheless grew from grace to grace and necessarily made some mistakes, even though these mistakes were never of sinful nature. Those who are now evil were once possessed of some good. Those who are now perfect were, at one time, subject to human infirmity. In Antigone, Creon is such a character, often unfairly classed as completely heartless and evil. As a Creonite apologetic, I will seek to explain (though not excuse) his case by appealing to his virtue as a leader, his commitment to his conception of morality, and by placing some of the blame where it rightfully belongs.
            “Remember this: our country is our safety. Only while she voyages true on course can we establish friendships, truer than blood itself. Such are my standards. They make our city great” (658). There is no patriot of any country who can find much to disagree with in this statement from Creon’s opening speech. Having found himself in charge of his beloved country, he sets in action a law, reasonable to most, seeking to make an example of the traitors. In countries throughout history the fates of traitorous few have been shown as a warning to those within and without the country – the second World War saw Mussolini’s body dragged around his homeland, Saddam Hussein’s public execution (though having the opposite effect on some) brought closure to Iraqis who had been the victims of his regime. Leaving Polynices' body to rot in the street was a bold and powerful statement and political move, and cannot be faulted. Creon could have had little clue of the aftermath of the action. Creon’s goal was just as outlined in the above quote: to keep his country “true on course” for the safety of all his people.
            It is right to cite Antigone’s noble commitment to virtue, but often this is done at the expense or denial of Creon’s similar commitment. As will be treated later, both of their brands of commitment proved their downfall when taken to blind extremes, but both of their brands of commitment showed true character. Even as Antigone cites the unwritten law of the gods requiring burial, Creon exclaims alongside Vizzini from The Princess Bride “Exactly when did you last see the gods celebrating traitors? Inconceivable!” (661). Both of these powerful wills drew, at least at first, on loyalty to the gods. Creon is torn in many directions by his desire for stability in his kingdom, loyalty to his gods, and consideration for his family. His very anger seems to be a ploy as he seeks to shield himself from the pain of actions that he sees as necessary. From his earlier declaration that a country must be protected even at the expense of a friend (659), he struggles to reconcile himself to what must be done. In this he becomes blind and rage crosses the threshold of righteous indignation, but he is no blinder than the rest of the characters in their brash actions.
            Within minutes, Creon’s actions cost him his son, his wife, and Antigone. In a matter of days he has become alone in the world, a king atop a throne with no one to care for. But, is it really fair to place all the blame with Creon? Instead of cursory decapitation, he opted to have Antigone placed in a prison – was he perhaps giving himself time to cool off before he did anything else brainlessly? Antigone immediately committed suicide – noble action, escapist mistake, or prideful punishment of her uncle? The son’s suicide – was it a la Romeo and Juliet, or a la lovesick, asinine, quick-to-be-dumb kid (is there a difference?)? The queen’s suicide is, perhaps, the most understandable – she had just lost her posterity – but why so quick to end it? In a moment, everybody goes lemmings and throws themselves onto sharp pieces of metal, and for what good? Did any of them consider the effect their actions would have on those around them – their families, their friends, those over whom they had responsibility (and, as royalty, they certainly had responsibility)? As angry as they undoubtedly were at Creon, did they consider what state they would leave him in? What state would they leave the country in, with the royal family dissolved? Allowing room and sympathy for mental conditions that leave the victims bereft of the sense that would prevent suicide, this all just seems so unnecessary and stupid. It is unlikely that all of these people suddenly became severely chemically imbalanced. In light of all of these possibilities, it is only honest to stop blaming Creon alone. Without reservation I say that Creon made mistakes, but the very poor choices of others only compounded the mistakes that would have been rectified if only a few more minutes of sanity had prevailed.
            The power of tragedy is to stir up within us strong emotions that cleanse and teach. If this is true, then Antigone is powerful stuff, indeed. Not only do we see the terror that befalls people due to a lack of communication, an influx of pride, and the pointlessness of rash actions, but we identify in ourselves times when we have been party to one or more of these sins. By examining the characters in tragedy and history and attempting to see in them round and complex human beings, we can better get at the true stuff of human life and humanity. We are less likely to look at ourselves as quite so good, and we are less likely to look at our enemies as quite so bad. Taking the sad tale of Creon as our guide, we can begin to consider more carefully, act with more foresight, and see the people in the world as more akin to us than we once thought.